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A Study in Adaptive Game Design
You can take 50% of the market with desktops, you can take 50% of the smartphone market with iOS and Android apps, or you can provide an experience that is engaging to consumers with top-end and low-end equipment alike.
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Asset Management for Web Games
How to package and compress all of the data necessary for web sites has been addressed countless times, but the sheer volume of content in games emphasizes the lag we see between opening a game and being able to play it.
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Getting a Console Experience on the Web
In this article I will be discussing 3 main features of traditional gaming systems, and compare them with the offerings of the open web, and discussing how you can leverage these offerings to bring in new audiences for your games.