More Topics
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Team Snake: A Post Mortem
This article looks at the development of Team Snake, a rapidly developed multiplayer game designed to be played in a large lecture hall using mobile devices as game controllers.
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Optimizing WebSockets Bandwidth
Like a snake in tall grass, bandwidth costs can seemingly come from nowhere. This article discusses the oft overlooked cost of network bandwidth and techniques for minimizing it.
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Real Time Multiplayer in HTML5
We will look at input prediction, lag compensation, client interpolation and more importantly - how to do this in your normal browser using websockets. The article will present a playable demo with parameters to play with, showcasing the concepts discussed.
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WebSockets: A Guide
It is useful to first look at the history of WebSockets and gain an understanding of how WebSockets work at a technical level before we examine how we may use WebSockets most effectively. Armed with this knowledge, we can simplify the network layer and build amazingly responsive games that provide a high level of multiplayer interactions.