Build New Games published a series of awesome HTML5 game development articles in 2012 and 2013. While we're currently not publishing new content, the current archive will continue to be available for your enjoyment. For questions or comments
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Creating a 3D game with Three.js and WebGL
In order to learn the basics of Three.js and its use in 3D games, we will be creating a simple Pong clone with basic materials, lights and shadows. This will also cover some of the basic logic code required for a functional Pong game.
Simulating Natural Systems in a Web Browser
My feline QA team was hard at work batting down digital fireflies while I thought about the threshold of belief. What were the compelling qualities of the system I created that convinced her these targets were real enough to attack?
Making Games Fun
There are surprisingly few people studying the fun of video games, considering the market size and broad applications of the ability to make things fun. But the (growing) few who have studied this have certainly come up with interesting observations.
Vector Field Obstacle Avoidance
This technique provides realistic, seemingly "intelligent" behaviors in a wide class of games with very simple and highly reusable code.
An introduction to the Crafty game engine
This tutorial introduces the core components of the Crafty game engine and walks you through the process of creating a simple adventure game.
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