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Making Games Fun
Jun 5th, 2013 | Burak Kanber
There are surprisingly few people studying the fun of video games, considering the market size and broad applications of the ability to make things fun. But the (growing) few who have studied this have certainly come up with interesting observations.
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Vector Field Obstacle Avoidance
May 31st, 2013 | Alexander Sutherland
This technique provides realistic, seemingly "intelligent" behaviors in a wide class of games with very simple and highly reusable code.
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An introduction to the Crafty game engine
Feb 1st, 2013 | Darren Torpey
This tutorial introduces the core components of the Crafty game engine and walks you through the process of creating a simple adventure game.
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A-STAR Pathfinding AI for HTML5 Canvas Games
Jan 31st, 2013 | Christer Kaitila
Knowing how to get from point A to point B is something many games require. Whether you're designing a deep turn-based strategy tactics RPG or a simple puzzle game, navigating your game world often requires more intelligence from your game characters than merely pointing towards a goal and moving in a straight line.
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JavaScript Game Engine Comparison
Jan 30th, 2013 | Matt Greer
Deciding on which game engine to go with can be tough these days. This article explores three popular JavaScript game engines, their pros and cons, and discusses some things to consider when shopping around